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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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BUBBLE.GAD
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1999-04-21
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45KB
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2,268 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 111001
IDNIX = 119001
;================HAUPT-GADGETS==================;
;---Weltkarte---;
X = 670
Y = 32
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +79, +0
Posoffs: 5, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+5
Pos: X, Y
Size: 1, 1
;---Landschaft zoomen---;
X = 670
Y = 141
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +79, +0
Posoffs: 5, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+3
Pos: X, Y
Size: 1, 1
;---Landschaft rotieren---;
X = 692
Y = 230
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-70, Y+34
Size: 118, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +54, +0
Posoffs: 5, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+4
Pos: X, Y
Size: 1, 1
;---Baumodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-190, Y+34
Size: 238, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+4
Pos: X, Y
Size: 1, 1
;---Kampfmodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+40
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-160, Y+34
Size: 208, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 99, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+5
Pos: X, Y
Size: 1, 1
;---Infomodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+50
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-160, Y+34
Size: 208, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 99, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+6
Pos: X, Y
Size: 1, 1
;---Shipinfo - Insel erkunden---;
X = 677
Y = 441
@Nummer: +1
Id: IDHAUPT+60
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Shipinfo - Kontor bauen---;
X = 674
Y = 531
@Nummer: +1
Id: IDHAUPT+70
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Shipinfo - Warentransfer---;
X = 674
Y = 531
@Nummer: +1
Id: IDHAUPT+80
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - MilitΣr---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+90
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Strassen---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+100
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+9
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Bergwerke---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+110
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+10
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Abreissen---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+120
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+11
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Handwerk---;
X = 676
Y = 534
@Nummer: +1
Id: IDHAUPT+130
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Farmen---;
X = 676
Y = 534
@Nummer: +1
Id: IDHAUPT+140
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+9
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Hafen---;
X = 676
Y = 534
@Nummer: +1
Id: IDHAUPT+150
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+10
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Divers---;
X = 676
Y = 534
@Nummer: +1
Id: IDHAUPT+160
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+11
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Schiff aktivieren---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+170
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 184, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 95, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+12
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Zur einer Insel fahren---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+180
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 214, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+13
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Kein Erz also weiter---;
X = 270
Y = 230
@Nummer: +1
Id: IDHAUPT+190
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Transfermenⁿ - Waren in Kontor geben---;
X = 670
Y = 508
@Nummer: +1
Id: IDHAUPT+200
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+3
Pos: X, Y
Size: 1, 1
;---Transfermenⁿ - Waren auf Schiff laden---;
X = 687
Y = 475
@Nummer: +1
Id: IDHAUPT+210
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Rechte Maustaste drⁿcken---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+220
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 214, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+13
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - F÷rsterhaus---;
X = 670
Y = 472
@Nummer: +1
Id: IDHAUPT+230
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+9
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Fischer---;
X = 658
Y = 532
@Nummer: +1
Id: IDHAUPT+240
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Feldweg---;
X = 658
Y = 532
@Nummer: +1
Id: IDHAUPT+250
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Wohnhaus---;
X = 658
Y = 472
@Nummer: +1
Id: IDHAUPT+260
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Wohnhaus anklicken---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+270
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 184, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 95, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+12
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Schaffarm---;
X = 666
Y = 532
@Nummer: +1
Id: IDHAUPT+280
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+2
Pos: X, Y
Size: 1, 1
;---Infomodus - Need Stoffe---;
X = 668
Y = 532
@Nummer: +1
Id: IDHAUPT+290
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 64, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - F÷rsterhaus---;
X = 670
Y = 472
@Nummer: +1
Id: IDHAUPT+300
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Baumenⁿ - Marktplatz---;
X = 666
Y = 472
@Nummer: +1
Id: IDHAUPT+310
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+9
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Haus deaktivieren---;
X = 170
Y = 160
@Nummer: +1
Id: IDHAUPT+320
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Baumaterial - Zuwenig Holz---;
X = 366
Y = 21
@Nummer: +1
Id: IDHAUPT+330
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+50
Size: 168, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+15
Pos: X, Y
Size: 1, 1
;---Baumaterial - Zuwenig Werkzeug---;
X = 255
Y = 21
@Nummer: +1
Id: IDHAUPT+340
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+50
Size: 168, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+15
Pos: X, Y
Size: 1, 1
;---Baumaterial - Zuwenig Ziegel---;
X = 467
Y = 21
@Nummer: +1
Id: IDHAUPT+350
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+50
Size: 168, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+15
Pos: X, Y
Size: 1, 1
;---Baumaterial - Zuwenig Geld---;
X = 467
Y = 21
@Nummer: +1
Id: IDHAUPT+360
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+32, Y+50
Size: 168, 34
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+16
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Zum Kontor fahren---;
X = 252
Y = 270
@Nummer: +1
Id: IDHAUPT+370
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Tutorialfenster - Schlie▀en---;
X = 12
Y = 520
@Nummer: +1
Id: IDHAUPT+380
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+32, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+17
Pos: X, Y
Size: 1, 1
;---Statusleisten - ErklΣrungspfeil---;
X = 736
Y = 480
@Nummer: +1
Id: IDHAUPT+390
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-100, Y-1
Size: 148, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 69, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+18
Pos: X, Y
Size: 1, 1
;---Info - Diplomatiemenⁿ auswΣhlen---;
X = 684
Y = 530
@Nummer: +1
Id: IDHAUPT+400
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+11
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Kontor anklicken---;
X = 252
Y = 270
@Nummer: +1
Id: IDHAUPT+410
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Diplomatie - 1. Handelsvertrag anbieten---;
X = 677
Y = 380
@Nummer: +1
Id: IDHAUPT+420
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Transfer - Warentyp Stoffe wΣhlen---;
X = 687
Y = 434
@Nummer: +1
Id: IDHAUPT+430
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-140, Y-5
Size: 188, 41
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 89, 21
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+2
Pos: X, Y
Size: 1, 1
;---Transfer - Rechter Scrollpfeil---;
X = 720
Y = 334
@Nummer: +1
Id: IDHAUPT+440
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+19
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Zum Gegnerkontor fahren---;
X = 252
Y = 270
@Nummer: +1
Id: IDHAUPT+450
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Shipinfo - Warenhandel---;
X = 674
Y = 531
@Nummer: +1
Id: IDHAUPT+460
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Wieder heim fahren---;
X = 252
Y = 270
@Nummer: +1
Id: IDHAUPT+470
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Trademenⁿ - Waren an Kontor verkaufen---;
X = 670
Y = 508
@Nummer: +1
Id: IDHAUPT+480
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+3
Pos: X, Y
Size: 1, 1
;---Trademenⁿ - Waren fⁿr Schiff einkaufen---;
X = 687
Y = 475
@Nummer: +1
Id: IDHAUPT+490
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Angriff mit gro▀em Schiff---;
X = 270
Y = 110
@Nummer: +1
Id: IDHAUPT+500
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Angriff beiden kleinen Schiffen---;
X = 270
Y = 110
@Nummer: +1
Id: IDHAUPT+510
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Kleines Schiff aktivieren---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+520
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 214, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+13
Pos: X, Y
Size: 1, 1
;---Shipkampf - Patroille festlegen---;
X = 662
Y = 530
@Nummer: +1
Id: IDHAUPT+530
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+2
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Zielpunkt Patroille---;
X = 270
Y = 230
@Nummer: +1
Id: IDHAUPT+540
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Hinweistafel - An Kⁿste fahren---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+550
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 214, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+13
Pos: X, Y
Size: 1, 1
;---Schiffkampf - Soldaten ausladen---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+560
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y-1
Size: 168, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 79, 27
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Alle Soldaten aktivieren---;
X = 270
Y = 130
@Nummer: +1
Id: IDHAUPT+570
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---MultiSoldat-Kampf - Kavalerie auswΣhlen---;
X = 688
Y = 567
@Nummer: +1
Id: IDHAUPT+580
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-150, Y-1
Size: 198, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 95, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+1
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Mit Kavalerie angreifen---;
X = 270
Y = 130
@Nummer: +1
Id: IDHAUPT+590
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Mit Rest angreifen---;
X = 270
Y = 130
@Nummer: +1
Id: IDHAUPT+600
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 264, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 135, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+14
Pos: X, Y
Size: 1, 1
;---Hinweistafel - Gro▀es Schiff aktivieren---;
X = 310
Y = 230
@Nummer: +1
Id: IDHAUPT+610
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X+10, Y+9
Size: 214, 45
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 110, 23
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+13
Pos: X, Y
Size: 1, 1
;---Schiffkampf - Kanonen bestⁿcken---;
X = 676
Y = 472
@Nummer: +1
Id: IDHAUPT+620
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-140, Y-1
Size: 188, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 89, 19
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+8
Pos: X, Y
Size: 1, 1
;---Tutorialfenster - VorblΣttern---;
X = 736
Y = 450
@Nummer: +1
Id: IDHAUPT+630
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-70, Y-1
Size: 118, 37
@Nummer: +1
BASE = Nummer
@Id: +1
Kind: GAD_TEXTZ
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 54, 25
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +18
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+18
Pos: X, Y
Size: 1, 1
EndObj;